RULES & REGULATIONS

By entering and participating in the Tournament, each Entrant unconditionally accepts and agrees to comply with and abide by these Official Rules and Regulations (the “RULES & FORMAT”). All decisions regarding the interpretation of these Tournament Rules lie solely with UMW Toyota Malaysia (Administrator), the decisions of which are final and binding in all respects.

1. ADMINISTRATOR.


UMW Toyota Motor Sdn. Bhd. [60576-K] is solely responsible for organizing and administering the Tournament (“Administrator”).




2. TOURNAMENT DATES.


The following date will apply to the Tournament: Date: 19th July 2020 Time: 12PM - 5PM
Location: Online
All dates, times, locations, and format are subject to change. In the event that there is a change to the date/time or location/format of an event, Administrator will use reasonable efforts to notify all Entrants (as defined below) at least 24 hours prior to the event date.




3. TOURNAMENT PRIZES.


First Place: RM 1,500 Second Place: RM 1,000 Third Place: RM 500 Total approximate retail value of all cash and additional prizes: RM 3,000 All prize values listed in Malaysian Ringgit, are non-transferable, and must be accepted as awarded, without substitutions.




4. ELIGIBILITY.


To enter the Tournament, each Entrant must:

  • Received an invitation based on the Toyota Gazoo Racing Online Challenge Time-Attack result.
  • Be a permanent resident (as such term is defined by Malaysian immigration) or citizen of Malaysia, or a holder of a permit or visa to work or study in Malaysia.
  • Be eighteen (18) years of age or older before registering.
  • Any Entrant that is under the age of majority in their province of residence (each a “Minor”) must have permission from a parent or legal guardian to participate. If it is determined that an Entrant is a Minor in their province of residence and does not have parental consent to participate, they will be disqualified and will not be permitted to continue in the Tournament. Note: Age of majority may differ depending on province of residence. It is an Entrant’s responsibility to verify the age of majority where they live.
  • Employees and agents of the Company, its affiliates, subsidiaries, agencies and divisions, participating promotional partners, and their respective employees and immediate family members are not eligible to participate in the tournament and win.




5. TOURNAMENT DETAILS.


POINT SYSTEM The top 10 finalists will now race on a best-of-four tracks, with each placement of each race carries points as below: 1st place – 25 Points 2nd place – 18 Points 3rd place – 15 Points 4th place – 12 Points 5th place – 10 Points 6th place – 8 Points 7th place – 6 Points 8th place – 4 Points 9th place – 2 Points 10th place – 1 Point RACE FORMAT The Racer will go head-to-head in a 4 Round of approx 30 minutes race with minimum one (1) pit-stop & mandatory to use a Medium OR Hard compound at some point in each race . Should any of the racer not meet the requirement , they will be disqualified from the race and their time will not be registered and will be overwritten by subsequent finishers. Race One Mode: Race Car: GR Toyota Supra RZ ’20 (N400) Track: Laguna Seca (13:00 – Clear) Qualifying : Time Trial Grid Positioning Qualifier Tire Wear – On 9x Fuel Consumption – On 4x . Game Period: - 5 Minutes Preparation - 15 Minutes Time Trial Grid Positioning Qualifier - 30 Minutes Race - 10 Minutes Cooldown & Time Submission . Race length(s): 19 Laps . Requirement: 1. Minimum 1 pit-stop anytime during the race. 2. Must use at least a Medium OR Hard compound tyre during the race . . Race Two Mode: Race Car: Toyota TS030 Hybrid (Gr. 1) Red Bull Ring (13:00 – Clear) Qualifying : Reverse Grid Position (Based on Race 1 results) Tire Wear – On 12x Fuel Consumption – On 5x . Game Period: - 15 Minutes Preparation - 30 Minutes Race - 15 Minutes Cooldown & Time Submission . (Take note that on race 2, the grid will be set on Reverse Grid Based On Race 1 Standing Point) . Race length(s): 24 Laps . Requirement: 1. Minimum 1 pit-stop anytime during the race. 2. Must use at least a Medium OR Hard compound tyre during the race . . Race Three Mode: Race Car: Toyota 86 (Gr.B) (Rally) Track: Sardegna Windmill (13:00 – Clear) Qualifying : Time Trial Grid Positioning Qualifier . Game Period: - 5 Minutes Preparation - 15 Minutes Time Trial Grid Positioning Qualifier - 30 Minutes Race - 10 Minutes Cooldown & Result Submission . Race length(s): 23 Laps . Requirement: 1. Minimum 1 pit-stop anytime during the race. . . Race Four Mode: Race Car: Toyota Dallara Super Formula SF19 ‘19 (Gr. X) Track: Autódromo De Interlagos (13:00 – Clear) Qualifying : Reverse Grid Position (Based on Race 3 results) Tire Wear – On 12x Fuel Consumption – On 5x . Game Period: - 15 Minutes Preparation - 30 Minutes Race - 15 Minutes Cooldown & Result Submission . (Take note that on race 4, the grid will be set on Reverse Grid Based On Race 3 Result Standing Point) . Race length(s): 22 Laps . Requirement: 1. Minimum 1 pit-stop anytime during the race. 2. Must use at least a Medium OR Hard compound tyre during the race . . . GAMEPLAY . . In-Game Settings . . Start Type – Grid start (With “Grid Start,” the race begins from a standing start with false start checking.) . . Grid Order – Fastest First (The cars will line up in the order of their pre-race qualifying times, from fastest to the slowest.) . . Race Finish Delay – 180s (The amount of time for which the race will continue after the first car has passed the finishing line. If this time is short, then the race may end without the other cars finishing at all.) . . Boost – Off (Allows for a closer contest by increasing the speed of cars trailing behind.) . . Visible Damage – Yes (Display visual damage on cars’ exteriors.) . . Mechanical Damage – Light (the extent of damage to the cars (engines, suspensions, etc.) resulting from collisions. If a car suffers mechanical damage, it may not be able to drive in a straight line, and the engine may not work properly. If set to “Light,” the mechanical damage will automatically repair itself after a short period.) . . Tire Wear – On (Tires lose their grip as they wear. . . Fuel Consumption – On (You use more fuel the longer you hold down the accelerator, and the more you rev the engine.) . . Slipstream Strength – Real (When driving at high speed, you can tail a car in front to take advantage of the air pressure difference and reduced air resistance behind it to catch up.) . . Grip Red. on Wet Track/Track Edge – Real (The level of tire grip affected by driving off the track, such as run-off areas.) . . . Regulation Settings . . Balance of Performance: Race One - On Race Two - On Race Three - Not Applicable Race Four - Not Applicable . . Tire Rating: Race One - Racing Hard (Min) - Racing Soft (Max) Race Two - Racing Hard (Min) - Racing Soft (Max) Race Three - Dirt Tyre (Rally) Race Four - Racing Hard (Min) - Racing Soft (Max) . . Tuning: Race One - Off Race Two - Off Race Three - 512 HP (Max HP) / 2601 (Min Weight) Race Four - 639 HP (Max HP) - 1455 (Min Weight) . . . Penalty Settings . . Ghosting During Race – Off (the level at which cars are made transparent during a race to prevent collisions.) . . Shortcut Penalty – Strong (the level of penalty enforcement for when a driver takes a shortcut.) . . Wall Collision Penalty – Strong (The penalty incurred when a car collides with a trackside wall.) . . Car Collision Penalty – Strict (The penalty incurred when a car collides with another car.) . . Side Contact Penalty – Strict (The penalty incurred when a car pushes another car, runs another car off the road, or drives another car into a track wall.) . . Correct Vehicle Course After Wall Collision – Off . . Replace Cars When they Leave the Track – Off . . Flag Rules – On (The flag indications given by the marshal on the side of the track will be enforced, and drivers will incur penalties for disregarding them.) . . . Limit Driving Option . . Counter-steering Assist – Prohibited (helps with counter-steering when you oversteer. ) . . Active Stability Management (ASM) – Prohibited (Keeps the car steady when going through a corner. ) . . Driving Line Assist – Prohibited (The display of corner indicators, which serve as rough indicators for the driving line.) . . Traction Control – Prohibited . . ABS – No Limit . . . Glitch / Lag . . If the Host/Entrant suffers from game glitches in a race before at least one Entrant has completed the first lap, the race will be restarted with the original grid placements. Any glitches happening after lap one is completed, it will be considered a “car malfunction” and a DNF will be given to that driver. . . The organizers are not responsible for any glitches during the race. If a participant notices some lag, they should approach this problem with caution, any crash you might be involved due to the glitch will be considered a race incident, unless said otherwise by the race stewards. .
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. Disconnections . . If the Host disconnects from a race at any point of the race, the race directors have the right to restart the race with the original grid placements. If the Entrant disconnects from a race before at least one Entrant has completed the first lap, the race will be restarted with the original grid placements. If the Entrant disconnects from a race after at least one Entrant has completed the first lap, the race will continue to completion. . . . Broadcasts . . The Administrator reserves the right to broadcast any Race of the Tournament, at its sole discretion. If Administrator chooses to broadcast a Race, Administrator will choose to either: (a) host each individual Race, and all participating Entrants must join that Race; or (b) join a Race that’s being hosted by a participating Entrant . . . Competition Rules . . Entrants will have preparation duration before the start of the Qualifying or Race, to setup and ensure their console, controller, earbuds, and headset are working properly. All time limits will be strictly enforced and registered by our official marshals. Any Entrant that is not ready and is late to start at the designated time may be disqualified from the race at the discretion of the Administrator, and will not be eligible to secure their fastest time.




6. CODE OF CONDUCT.


All Entrants are expected to conduct themselves in a manner that reflects positively on the Administrator, Administrator, Tournament Sponsors, Press, Spectators, and other Entrants. By participating in the Tournament, Entrants agree to abide by the following Code of Conduct. . . . COMPETITION . . Entrants are expected to compete at the best of their ability at all times during the Tournament. Cheating is defined as any act that gives one Entrant a competitive advantage over another. If an Entrant feels that they have been cheated by another Entrant, that Entrant must raise their concern with the Administrator immediately, providing as much detail as possible. Complaints should always be accompanied by video evidence. All complaints will be handled on a case-by-case basis, and depending on severity may result in: .

  • an initial warning followed by forfeit of current Game or Match for a second offence;
  • immediate forfeit of current Game or Match; or immediate disqualification from Tournament.
. Examples of cheating include, but are not limited to: .
  • Collusion and Match Fixing, defined as any agreement between two (2) or more Entrants to disadvantage opposing Entrants.
  • Hacking or modifying the Game.
  • Spectating an opposing Entrants’ monitor or live streams.
  • Using restricted items during a Game. Using restricted hardware during a Game.
  • Using any player that was not registered during registration.
  • Intentionally disconnecting from any Game prior to its official conclusion.
  • Exploiting known in-game bugs, glitches, and unintended Game features to disadvantage opposing Entrants.
. SPORTSMANSHIP . Any unsportsmanlike conduct can result in race ban or disqualification from the championship. . Administrator and Administrator are committed to providing Entrants with a competitive environment that is free of harassment and discrimination. To that end: Entrants may not use language in relation to the Tournament that is deemed by the Administrator to be obscene, foul, vulgar, insulting, threatening, abusive, or otherwise offensive or objectionable. . Entrants may not engage in the harassment of a country, private person or group of people through contemptuous or discriminatory words or actions on account of race, skin color, ethnic, national or social origin, gender, language, religion, political opinion or any other opinion, financial status, birth or any other status, sexual orientation or any other reason. . Entrants may not disclose any confidential information provided by Administrator, Tournament Sponsors, or Press, by any method of communication, including all social media channels. . . . PENALTIES . . There are 4 types of penalties: A) Time penalty (Added to the result post-race) B) Grid penalty C) Race ban D) Deduction of some or all championship points . . Illegal Overtaking . Late breaking when overtaking and causing a hard collision, or pushing the driver to the side, will not be considered as a clean overtake. The said Driver must then return the position immediately. Not doing so may result in a penalty. . . Crashes or Accidents . Penalties related to the race Incident (crash/accident) can vary significantly based on the type of the accident. . . Pushing Opponent Off The Tracks . Pushing an opponent out of the track may incur a penalty. When overtaking or defending the position you should leave sufficient space (car width) for other competitors during the battle. . . Brake Test . Brake testing is considered as an unsportsmanlike behavior and will occur in a Penalty by the Race Steward . . Responsiveness . Entrants are expected to respond to requests from Administrator in a timely manner. . . All decisions regarding the enforcement of the Code of Conduct are at the discretion of the Administrator and are final and binding.




7. WINNER NOTIFICATION.


Each Winner must send confirmation of their full mailing address to the Administrator within ten (10) days from the final event date to successfully claim the prize or such prize may be deemed forfeited. Prize will be given within ninety (90) working days from the final event date. In the event of any dispute concerning the operation of any element of the Tournament, the Toyota Velocity Esports Championship, or these Tournament Rules, the decision of the Administrator will be final. Any Entrant found to have violated these Tournament Rules, even after a prize has been awarded, will be disqualified and will be required to return the prize awarded, or cash equivalent in full within thirty (30) days following notice from the Administrator that the Entrant has violated the Tournament Rules.





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